Gold Road

Online:The Netch

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The Netch
Location The Scholarium, Wing of the Indrik
Species Netch
Health 15000
Reaction Friendly
The Netch

The Netch is a Luminary of Magic associated with the the Scholarium.

Related Quests[edit]

Dialogue[edit]

After the completion of the Wing of the Netch you may talk to the Netch in its wing at any time:

"I sense that you're a particularly buoyant soul. Is it because of me? My mere presence has been known to make the world seem lighter, brighter. More netchy."

Quest-Related Dialogue[edit]

The Second Era of Scribing[edit]

As you are closing the Door of the Wing of the Netch:

The Netch: "It's been too long since someone basked in my presence."

The Wing of the Netch[edit]

The projection of the Netch

When you found the Netch's fable it will appear as a projection:

The Netch: "Ahh, you found it! The true fable. Not as good as my version, of course."

As you interact with the doors to the Wing of the Netch:

If you pick the wrong door:

The Netch: "Ha ha!"

As you approach the Netch in its wing:

The Netch: "Welcome to my little grotto! Drink it in, you've found the Netch. I hope I live up to expectations."
"Behold! My beauty! My splendor! A gift to you, Not-Ulfsild.
You have worked hard to find me. I know why, of course. I always know why. Confirm for me please, Ulfsild is gone. Yes?"
Yes, Ulfsild is gone. I'm following in her footsteps to learn the art of Scribing.
"She said that might happen. I hoped she was mistaken. She often was.
Well, no Ulfsild no problem, Not-Ulfsild! You have a naturally buoyant spirit, I can tell. This will be an effervescent experience. Let us begin."
All right. Where do we start?
"Let's open the door to my domain and let some of my beauty, my majesty, into the Scholarium.
Place the fable on the dais. Yes, the original fable. Not the new and enhanced version I wrote. That one won't work, unfortunately."
I'll place the fable.

If you speak to the Netch again;

"With my glorious tendrils, I could place the fable on the altar from all the way over here!
I won't, of course. That would be no fun for you."

After you retrun to the Netch:

The Netch: "You have such a remarkable way of setting books down. Very deliberate!"
"I'm supposed to test you. But tests are weighty, not good for floating. I prefer games. Easier to win and just as easy to prove how clever you are.
Listen to me, droning on like the Dragon! Anyway, I have some games for us to play."
What kind of games do you have in mind?
"The kind of games that make people feel lighter. Games that show how buoyant life can be. There are many who need the help of my benevolent and loving tendrils."
What kind of help do you have in mind?
"Anything to take the weight off the shoulders. Health, or happiness, or even money. Ulfsild tried to explain money to me. It sounded depressing, but apparently people quite like it.
I have a list of helpful games for you to play."
Where can I find the list?
"You must traverse the land in search of seven orbs. Only with orbs in hand, when the Warrior is high in the night sky, can you wish — .
I kid. They're right here. Only complete those that make you feel the most buoyant. I'll handle the rest."
I'll read your list, then.
"Let us see what you make of my little games. The best games are ones that others don't know they are playing.
Makes for much more bubbly responses when they discover the joyful tricks we played on them!"
I have a few questions.
"Of course you do, Not-Ulfsild. How can you be more buoyant? Why do you have no tendrils when I was blessed with so many? Why bother with the other Luminaries when I am right here?
I cannot answer all of life's mysteries for you. But I will try."
You've mentioned Ulfsild several times. What did she mean to you?
"Ah, there was a truly boundless soul! Ulfsild was a most bubbly companion. Joyous. Ebullient. Witty.
She was clever and taught me many things. Very netchy. I wonder if she had some netch ancestry?"
What do you remember about her?
"Oh, many things! She had a distinct lack of tendrils. It was very memorable. Her familiar, the Crow, was almost as memorable.
And she had that … oh, what's the word? The bearded creature she was fond of, Shali-something. Shali-boring, maybe?"
Are you talking about her husband? Shalidor?/Were you talking about her husband? Shalidor?
"How should I know? I only met him once, and he was not buoyant at all.
Ulfsild spent much of her time here, free of him. I always thought she floated much higher on her own. She would have made a great netch."
You like the Crow?/You mentioned the Crow. You like her?
"How can I not like a fellow flyer? She plays along with my games, acting like she's annoyed by my clever tricks. But I see through her.
I know the Crow enjoys my puzzles in the library. I ought to pay her a visit soon."
What does the art of Scribing mean to you?
"Scribing is buoyancy of the mind, floating in your soul. Lift within your very skills and spells.
I find the idea of everyone doing something all the same way not just boring, but dreadfully tragic."
That's why you helped Ulfsild to perfect the art?
"You have your tendrils twisted on that. Ulfsild was the one who taught me. Oh I shared my views and opinions with her, as I'm happy to do with you.
But we Luminaries learned as much from the Archmage as she learned from us."
Can you tell me about yourself?
"Picture it. A wizened scholar traces arcane runes across a detailed summoning — . I'm kidding.
My birth was an accident of magic and deeply boring. It is why I try to stay so joyous and floaty. Existence is what you make of it, Not-Ulfsild."
Why did you choose the form of a Netch?
"Ah! Is it not obvious? I mean, look at me. I am exceedingly buoyant. Perfectly voluptuous.
Oh, I see. You, too, hope to one day have a perfect form. Well, continue your studies, Not-Ulfsild. Someday you might ascend your imperfect vessel."
Can we talk about the Luminaries?
"Generally far too dull for my tastes. Somber. Heavy.
But I'm happy to answer any questions you might have. Offering knowledge keeps me buoyant."
What do you think of the Indrik?
"So serious, so old, so focused. Too focused for me. I prefer to let the winds carry me where they will.
The Indrik wishes we made sense, but we don't. So why let your tendrils get tangled up about it?"
What do you make of the Dragon?
"My perfect form does not have eyes, Not-Ulfsild, but I want you to imagine I have them. Now imagine I am rolling them.
She thinks herself oh-so-clever, but ignores even simple truths when they're right in front of her snout."
What do you think about the Gryphon?
"A heavy soul, but I think he means well. Over the years he's lost sight of what he truly wants. You might say his vision of justice is somewhat … frozen. A bit … iced over.
Oh right, you don't get that joke yet. That will be funny later."

If you speak to the Netch after reading the note beside it:

"No tricks to these games. When people see what you've done it will inspire joy and floating.
I believe Ulfsild herself would have approved, Not-Ulfsild."
I have a few questions. (answered previously)
Can we talk about the Luminaries? (answered previously)

After the completion of the initial tasks:

"You are most impressive, Not-Ulfsild. I will ensure the mortals I have in mind are aided by your buoyant deeds.
In the meantime, let us talk about your proper trial. And another mortal all together."
A trial like the Indrik, then. What do you want me to do for this mortal?
"I try to stay buoyant, I do. If we are to brush the ground it should be for good reason.
A father breathes his last in Vvardenfell, at a clinic in the town of Suran. He has regrets to resolve before his soul becomes untethered and drifts away."
I'm going to help him resolve these regrets?
"Your cleverness almost reaches that of Ulfsild, Not-Ulfsild. His soul has splintered into three parts. While my tendrils can hold him here for a time, a dark spirit seeks to claim him.
That is why we must move quickly. With the help of your knight."
You want me to ask Nahlia for her help?
"With her portals, you and the knight can flow with the wind. We'll need that, to help this man. Ask her to come speak to me.
I will make her float with knowledge, and you can prepare for your journey."
I'll talk to Nahlia, then.
"Soar suspended by your good intentions, Not-Ulfsild. The clinic is in the town of Suran, on the isle of Vvardenfell.
The knight will be an effervescent addition to your trial. I just know it."
I have a few questions. (this dialogue option lets you ask questions you could ask previously)
Can you tell me more about this trial?
"Of course. I thought you might have things to ask, Not-Ulfsild. Your mind flows like a netch's. Breezy. Quick. Absorbent."
How do you know this mortal?/How do you know this mortal I'm going to help?
"You know how some people just have trouble floating? He's like that. Nirn is a river, and I feel along the bottom for things to make float.
He's one such soul. I've picked him up and put him back together before. But this must be the last."
Why is this the last time?
"I am an attractive, floating, be-tendriled entity of humor, enlightenment, and magic. But even I, the Netch, cannot stop a soul from moving on to Aetherius when its time comes."
Why do you want Nahlia to assist me on my trial?
"Are you worried I'm going to play a trick on her? Don't you worry, if Nahlia weren't buoyant, she'd be the first I'd help. But she's been quite floaty these days, and it's none of my doing.
I want her to help you move with the winds of the soul."
The winds of the soul?
"The Votary is, as she's no doubt mentioned before, very talented with portals. Popping out of one space and into another.
It's something I quite enjoy as well, and her skill will allow you to see this trial through to the end."

If you speak to the Netch again after speaking with Nahlia:

"I look forward to speaking to the Votary, Not-Ulfsild. While I wait, make your way to Suran. Don't worry, she'll follow close behind."

After you find the first soul fragment of Jahones Valain:

The Netch: "Loftily done. Nahlia, the next portal, if you please. To Borderwatch Ruins you go."

After you find the second soul fragment:

The Netch: "Only one remaining, Not-Ulfsild. Nahlia, a portal to Blight Bog Sump please!"

After you find the final soul fragment:

The Netch: "Well done, Not-Ulfsild! Nahlia will see you back to Suran. Where father and son reunite."

As you return to the Wing of the Netch:

"What a marvelous game we just played! And you did it without my lithe and stylish tendrils.
Even I must admit I could not have done it better."
Elic seemed very grateful to have time with his father.
"What a delicious trick, returning his father just in time! Grief is heavy. Not good for floating. Regret, that's even worse.
Elic and his father were trapped beneath all that weight. And now they are both just a little lighter."
Light enough to have that conversation.
"Now you're getting it. The best tricks are the ones nobody sees coming. A twist of fate, a bubble of hope, a glorious multi-limbed embrace.
Seeing people happy is all for my own gratification. Selfish, I know, but I've been called worse."
Have I earned your respect? Your support for my Scribing journey?
"Absolutely, consider my trial passed! I'll summon up my sigil, and you can take it back to the altar. It is time for you to scribe up your own clever tricks.
Just remember to stay light, stay breezy, keep yourself as netchy as you can."
I'll try, Netch. Thank you.
The Netch: "Take my sigil. Use it to amplify the altar. And seek to better the world through your scribing."
The Netch: "Be sure to thank Nahlia. And don't be a stranger, or I'll find an excuse to start wandering the Scholarium again."

If spoken to before taking the sigil:

"Go on. Take my sigil Not-Ulfsild! Before I decide there are new and better games to play."

If spoken to after taking the sigil:

"As my power flows through the altar, reach your tendrils out into the world, Not-Ulfsild. You never know where scribing will take you next.
And of course, if you're lucky, we'll see each other again soon."

The Wing of the Crow[edit]

In the Crow's test you can hear the Netch as you interact with the corresponding brazier:

Flame of the Netch: "(?)"
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